Deconstruct all those useless Iron Swords and Machetes that drop from the legions of bandits and you'll be swimming in them. If youre having to use Sweeping Gunfire consistently during the fight and there isnt a huge single-target DPS check, definitely use this tactical, but single-target DPS checks almost always take priority over AoE DPS checks. Also assuming i did somehow magically cheat a chimera pistol onto my ps4, im not sure this would make the build any more successful. This ability now has a unique effect and name in each discipline. The buff lasts 20 seconds, but only affects the very next use of a single ability, and that specific ability has a cooldown that is less than 20 seconds. Once the bosss health goes below 30%, a 4th grouping will emerge to overfill the gap in the rotation, causing your other abilities to get delayed. The Cannon Pistol's single available enchant pairs perfectly with our build, providing a small frost and mana boost. It still significantly reduces the effectiveness of their DCD, but not all the way. Its easily one of the strongest spammable AoE abilities in the entire game. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. If you think Medpacs are too expensive, its time to get Biochem on one of your alts or even better, your raiding toon so that you can make your own or get reusables. In addition, many extremely situational abilities were pruned entirely. I just wanted to point out that Gunslingers are one of the two classes that do not have any sort of cleanse ability, the other is Vanguard / Powertech. Curated Builds User Builds. In addition, since your Burst Volley utility resets the cooldown on Penetrating Rounds, you end up getting to use it back to back, resulting in even more Vital Shot ticks. Peacemaker Gunslinger Guide for Lost Ark. They can offer some AoE, but it comes at a great cost to single-target sustained damage. Character Builds/All - Official Outward Wiki 3,274 navigation Outward Gamepedia in: Pages with broken file links Character Builds/All < Character Builds Edit Builds are listed automatically. I will not be writing out ability descriptions and I will only be transcribing the components of discipline passives that directly relate to the ability and rotation. While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. As a movement ability, Hightail It does help you cover a fair bit of distance, but it does cost a GCD to use, so it is best used when youre out of range of the boss so you couldnt deal damage anyway or after your other movement abilities have been used. Be sure to take advantage of this proc whenever you have to use Below the Belt since it mitigates the DPS loss from having to spend a GCD to stun something. If a tank is out of defensive cooldowns and needs another its okay to use. Outward Build: Elemental Gunslinger Knight | The Night King's Brand Build 8,384 views Apr 10, 2019 80 Dislike Share Save Lunatik Gaming In this video I showcase my Paladin Build featuring. While it seems pretty identical to Sorcerer / Sage Phase Walk on the surface, there are several key differences: Luckily, the ability is still off the GCD, even though it has a castbar, so you can still use it while the GCD is active for another ability. You can either use Burst Volley on cooldown whenever you have enough time to do a full Penetrating Rounds grouping, which generally means you wont get the full benefit of the cooldown reduction, though you may get an additional use out of Burst Volley over the course of the fight; or you can save Burst Volley until right after you finish the Penetrating Rounds grouping to use that grouping twice in a row. Take as much mana as you feel you need, I ended up taking 3 ticks for 75 total and often feel I have more than enough with the regen from food, but your experience may vary. The only other specs that can do this are Juggernaut / Guardian DPS. Sharpshooter permanently lost access to 3 abilities: Some abilities and effects have been renamed since different Origin Stories now have access to the Combat Style. The Gunslinger Build offers you a variety of benefits that make it one of the best builds in Lost Ark. If you played in the last expansion, hold onto whatever you have, though it is unlikely that youll be able to salvage all of them. Build Essentials: Relentless Shots Flourish Burst Energy Barrels Ballistic Redistribution Locked and Loaded Legendary Improved Targeting Legendary Agitating Energies Tactical Item. The 3 seconds of Hunker Down after using Hightail It synergizes really well with the Heads Up ability tree buff. Here is how many targets it takes for Sweeping Gunfire to surpass each of your rotational abilities in terms of damage per GCD, so if at least X number of targets are present, you can keep channeling Sweeping Gunfire instead of one going into one of these groupings: If you ever use this ability in a boss fight, make sure youre taking the Efficient Ammo ability tree buff. I get the impression that this build was developed with raiding in mind, though Im not sure it will be the best option for too many fights. Please note that you can still activate non-damaging abilities in between the 2 Charged Bursts and still get the cooldown reset on Trickshot, including Diversion. This build can kill groups of trash quicker in solo content, but you miss out on feeling like a Gunslinger. Your contribution helps us provide content you enjoy. Great if your enemy somehow survives your barrage of bullets, or if you just need to save on mana. Since damage intake management is primarily a tank and healer job, this ability is primarily to make their lives easier. You can check at the top of the guide to see if the guide has been updated for the most recent patch. These choices are almost always the same for all disciplines. (Ranged/Energy/Direct/AoE/Channeled)This is your spammable AoE. In fights where youll be taking a high amount of sustained damage, its important to use your DCDs in the order that maximizes your overall uptime. In all builds, youll need to use it sub-30% after youve used Quickdraw a few times. This is your knockback. This is why theres always so much emphasis on the AoE RDT buffs and part of why Gunslingers should generally have very low DTPS. Sharpshooter specifically also has 1 discipline passive that affects Hunker Down: Stay LowIncreases the duration of Hunker Down by 3 seconds. This passive is a bit buggy. Sharpshooter Gunslingers pair best with Operative / Scoundrel DPS since both parties provide both of the DPS debuffs needed by the other and offer all necessary debuffs for any Tech DPS Combat Style (besides the non-essential AoE debuff). 2 choices where youre picking between 1 ability or 1 of 2 passives. When you do Burst Volley > Penetrating Rounds > Trickshot, you can treat it as if the gap just doesnt appear; if that makes more sense. The 3 abilities are almost always the same for each discipline. The ability tree buffs that arent listed as Build Essentials can be changed as needed without compromising the integrity of the build, though I have included a full set of default choices that will be most consistently helpful in accomplishing what the build sets out to do. Stacks up to 3 times. There are three different combat modes for three different weapons. Shatter Bullet with Cannon Pistol deals a beautiful 280 Impact in one shot, more than enough to knock down most enemies and allow for an easy backstab. Another of the abilities is the movement ability with the longest cooldown. Aside from damage #s its completely irrelevant what pistol im using with it. 3 choices which are just old Utility effects. Guarding is now a tank-only ability, which is the logical next step since the nerf to Guard for DPS partway through 6.0 was ineffective at stopping its ubiquity in PvP. The Gunslinger is a very, very powerful class in Raids because of their high mobility and high crit damage. Aim for clustered enemies. You should practice on the dummy if youre not able to consistently execute the rotation correctly. ------I stream my outward adventures: twitch.tv/lunatik01This is usually after my job at around 8pm PDT.------Music used for GOT theme from NCM Music Ender Guney 2 Now were basically transitioning into the normal rotation once we start doing Charged Burst. If I missed anything or got something wrong, don't hesitate to tell me.-----The armor can be acquired from finishing the Berg faction story quest line. In 6.0, they gave Gunslingers Phase Walk. Outward offers four factions to join, one of which you must join to complete the story. Basically, you get a 50% movement speed boost after every roll. Despite all this, thanks to their group utility, there are still situations where Sharpshooter can be worth bringing to a raid. You can use whichever feels more comfortable to you. I am recommending the Advanced Kyrprax Proficient Stim, Advanced Kyrprax Medpac, and Advanced Kyrprax Attack Adrenal. It can be a little different than the standard rotation because everything is off cooldown, including your OCDs and relic procs. There are two main builds stat wise - dex/agi and dex/vit/int. It also makes Dexterity-based skills like Stealth a viable choice, allowing you to also serve as your party's Scout. Its still necessary to activate Cool Head ASAP if you find yourself below 45 Energy, but its less optimal to wait that long if you can help it. There should be no need to save Cool Head for emergencies in case you mess up your rotation. How to change Vs appearance in Cyberpunk 2077, How to change your Outfit in Cyberpunk 2077: Wardrobe Feature Guide, All Locations from Edgerunners in Cyberpunk 2077, How to start The Forgotten Saga in AC Valhalla and go to Niflheim. One-Time Tip via PayPalMonthly Patreon Pledge. This proc further reinforces that Charged Burst is supposed to be used twice and turns Aimed Shot from a 2s cast into a 1.5s cast, meaning it is a GCD. I will update this section of the guide when that vendor is released. When Below the Belt is used, you get a proc that enables Quickdraw to be used against any target regardless of remaining health and makes that use of Quickdraw deal 15% more damage. The options have several similarities across the Combat Styles: This means almost all disciplines had 5 abilities locked away behind choices with the option for players to keep up to 3 of them. From my testing, I was only able to apply it to 85-90% of Aimed Shots. You may want to consider using the AoE build for Heroics. Without them, the build no longer accomplishes its primary function. How can I do as much damage as possible in each GCD (global cooldown, 1.5s duration before you can activate another ability) given the constraints of the fight? It gives you 100% defense/resist chance for the duration of the roll, meaning youre completely immune to taking damage during your roll, provided that its damage that is mitigable, so it wont work against things like 0 damage kills and typeless damage. Hold PositionWhile in cover, Ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback. The Relic of Serendipitous Assault is generically good, but the Relic of Devastating Vengeance is better specifically for the Burst and Versatility Build. This ability applies a root, which is an ability that stops you from moving, but does not stop you from activating abilities directly, it also breaks on damage after 2 seconds. The second relic depends on which build youre using. Each discipline has 8 choices where they pick 1 of 3 options. Its cooldown wont begin recharging until the cooldown on the first activation completes. If you can tweak the order that you use your DCDs where it allows you to get an extra use out of one of them over the course of a long burn phase, you should definitely do that instead of activating your potentially stronger DCDs first. (Yes, I know Arsenal also offers the armor debuff, but that spec is in such bad shape, I dont consider it to be fully functional at the moment). Please note that properly timing subsequent Smugglers Lucks can result in a slightly shorter cooldown duration. Due to all this and the fact that the cast fits in the gap in your rotation, you dont have to worry about this taking priority over your other abilities. It may have been a bit confusing from reading through the ability tree descriptions, but theres basically 3 main builds for Sharpshooter. The spec is designed such that you use the other two groupings of abilities once each before the third becomes available again. This Gunslinger build utilizes high critical rate with a balance of Specialty and Swiftness to provide high-damage, rotational gameplay. Definitely still try to use it and be as preemptive as possible, but this ability really only works when you can predict when and where AoE will be needed well in advance, so this ability is better suited to fights with constant adds. These are the builds that I recommend for different types of content and situations. Youll probably need a lot more accuracy and alacrity augments to reach the associated stat thresholds. Please have the game open while reading through the next few sections. This is important because Charged Burst is far too expensive to use as often as we want to use it without this passive. In order to deal maximum damage, Sharpshooter requires 2 other DPS debuffs: Sharpshooter is extremely independent when it comes to DPS debuffs. Tell them you have it available for them to ask for. With a bit of optimization the Gunslinger is easy to play and produces a reliable stream of damage against nearly any enemy. With the Reset Engagement ability tree buff, Surrender becomes a very strong movement speed boost. This means you should literally be activating it on cooldown unless theres about to be downtime or youre saving it for a burst DPS check. Unfortunately, the Ranged debuff is arguably the worst DPS debuff in the game because all the specs that already deal a significant amount of their damage as Ranged damage already provide it themselves. The Gunslinger is a Striker, plain and simple. The concept of this build is simple, Cannon Gun (58 dmg, 100 Impact, Confusion on hit) + shatter (1 iron scrap, no cooldown, Pain on hit), will increase your Opportunist Stab damage by x4, there is craftable dagger that deals a total of 40 dmg, 50 impact and Extreme Poison on hit, that should be around 150 to 250 damage with skills while buffed. This is the only ability you should ever use when entering cover. This ability can also be used in the gap slot for some rotational AoE, though make sure at least one target gets hit by the entire thing. This ability is both a defensive cooldown and movement ability. Yet they also have the ability to become Rambo, if you want a siege type gunslinger you should probably do dexterity and vitality . You do need to be mindful of what type of damage youre mitigating with Surrender because it changes what other defensives youre allowed to use at the same time. (Ranged/Energy/Direct/Single-Target/Instant)This ability is only usable on targets that have less than 30% of their max health, but it still hits pretty hard, much harder than Charged Burst or Trickshot. Int: Dump. Contents 1 Submit Your Build 2 Build Categories Remember, Bombing Run is a tiny bit stronger than Sweeping Gunfire for AoE, but it wont ever be essential to taking down groups of adds and you cant spam it, so youre better off not taking it for group content if you only need to AoE. In addition, you can still teleport while stunned, so even if the button is grayed out, it will still work. Without this proc, Trickshot has a longer cooldown and would not be usable in the way that youre supposed to use it. Since there is no new crafting tier being released with the launch of 7.0, the Biochem items from 6.0 remain BiS. This forces you to read through what everything does so that you can understand what all of your passives and abilities do as well as locate these abilities in-game. Dex: Dexterity is everything to the Gunslinger. Guild leaders, I personally recommend using the Fortune (yellow) guild perk set bonus instead, which grants 5% critical chance and also boosts the critical rate and time efficiency of all Crew Skills by 2%. (Ranged/Energy/Direct/Single-Target/Instant)Depending on your ability tree build, you may need to use this ability during the gap in your rotation sometimes when Cool Head is unavailable in order to keep your Energy at a safe level. If you want to take Illegal Mods or Lucky Thoughts instead, they each offer their own minor benefit.Tactical Items are less essential to this build, too. Your bread and butter. (Tech/Elemental/Periodic/AoE/Casted)This ability is quite powerful, though its not the easiest thing to use since it takes almost 5 seconds from the start of the cast to when damage actually starts going out, and then it keeps going out for another 6 seconds. You can also put Burst Volley > Penetrating Rounds > Trickshot at the top of the Gap priority if that makes more sense to you. It used to be Sharpshooters most damaging ability, but thanks to the Agitating Energies tactical and Penetrating Blast ability tree choices, it has some competition when it comes to sustained DPS. Diversion works wonders against adds. It is highly unlikely that a fight will last long enough where this delay will be enough to where it will result in missing out on a use of the Adrenal. This Energy regeneration is essential to you being able to do your rotation. Please note that the cooldown of Aimed Shot is the same as the duration of the proc and since Quickdraw has a fairly long travel time, it is possible for the proc to fall off before the damage goes out, especially if youre standing further away from the boss. In a later update, likely 7.1, a vendor that sells mods will become available to players with high rating gear. This cooldown is unique to Sharpshooter Gunslingers. Tell them to call out if and when they want it and be ready to activate it. Charged Burst has 3 procs associated with it that are relevant to your rotation that I havent already mentioned: Charged AimDealing damage with Charged Burst reduces the activation time of your next Aimed Shot by 0.25 seconds. Thanks to their non-stop Aimed Shot autocrits, youll truly feel like a Gunslinger as you pick off every single enemy from afar with a single shot. Thanks to the excessive cooldown reduction from Relentless Shots, this option should still perform well in burst situations since you should be able to activate Aimed Shot twice in any single check, but this build is limited by the reduced availability of Smugglers Luck, so it wont perform quite as well with more frequent checks like the Ignition Catalysts in the Scyva fight or the Walker during EC Kephess. Get in the habit of taking a quick glance at the raid frame to see peoples health levels. If theres a cover position in range (denoted by a little green silhouette), you quickly roll to that location and if you arent in range, you deploy your portable cover shield where you stand. Get as much as you can as fast as you can. Stringing together attacks with the relatively low AP cost of pistol shots is the best way to deal maximum damage. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next. For the rare scenario where enemies are too fast or plentiful to Imbue your pistol repeatedly, Brand can be extremely powerful when fully buffed. When you create a new Charged Burstr or Gunslinger, the ability that gets placed on your bar is called Take Cover. Even with the inconsistent uptime, you can easily wind up taking less damage than other classes since you can control when your mitigation is active to take less damage against big hits. In case you arent familiar, pushback is when the progress of your cast is pushed back as a result of taking damage. Find outwhich mods to purchase from Hyde and Zeek in SWTORon the Fleet to minimize your spending and optimize your build. Check out the SWTOR Damage Types and Damage Mitigation guide. It is a raid buff. Using any damaging ability is better than just standing there not doing anything. Stay DownDealing damage with Aimed Shot to a target with less than 30% health grants Stay Down, increasing the damage of your next Quickdraw by 20%. Use it when you get CCd. If you have super fast APM, you can activate one of them immediately after the cast finishes on Aimed Shot during the travel time of the blaster bolt and it will still apply the damage boost. (Tech/Kinetic/Direct/AoE/Instant)If youre unable to take Hot Pursuit, Thermal Grenade is a great option to use while moving, though it does cost 20 Energy, so only use it if you can afford it. 2 choices buff a discipline-specific ability (2 abilities, 1 choice each). Its great for burst DPS checks are tight enough and frequent enough to where you need 2 charges of Smugglers Luck for each one and cant get that with the normal cooldown. Refraction Point also has a very nice bonus, since it causes Penetrating Rounds to deal damage to multiple enemies and Penetrating Rounds applies the armor debuff, this tactical allows you to provide the armor debuff to multiple enemies at the same time, which is super rare. This build is designed to do AoE damage and will not be viable for sustained DPS checks. If youre taking Bombing Run, you can cast it in AoE situations if at least 2 enemies will get hit by at least one tick and at least one enemy gets hit by every single tick. If you want me to try other builds don't be shy to comment or dm me. If youre able to take Perfect Scheme, you get a nice bit of extra DR for 15 seconds that should help when you find yourself needing to activate Bag of Tricks. The earpiece is the only piece of gear that you really get to pick your tertiary stats for. Click here to force an update of the data. SWTORNew WorldElden RingThe WitcherCyberpunk 2077All Games. The best time to activate this is right before you cast the Aimed Shot before Burst Volley that will be followed by Penetrating Rounds x2 thanks to Burst Volley so your Illegal Mods rotation will look like: The accuracy increase is not applicable in PvE because bosses dont have additional defense chance like that. If you want to see it in action, just try to do your rotation on enemies out of cover. This page serves as a resource for players to share builds with other members of the community. This is your CC break. 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